Watch how Steven Spielberg framed ‘Ready Player One’ shots in VR
Despite plenty of skepticism over early trailers and the source material itself, Steven Spielberg’s Ready Player One has been doing very well at the box office. En mi opinion, it made a lot of quality shifts from the book that made it a quality popcorn flick that wasn’t too nerdishly pretentious.
A lot of people in the virtual reality industry had sky-high expectations for the movie to drive people to buying VR headsets, and while that probably isn’t happening, the movie has given an opportunity to a lot of these insiders to showcase how far the technology has come. Today, HTC released a video showing how VR was used in the production of Ready Player One by the actors and the man himself, Steven Spielberg.
The video offers a healthy chunk of heavy-handed PR for Vive. Nevertheless, what’s cool about the video is what it showcases about how acting has changed because of visual effects and how technology platforms can equal the playing field a bit by getting creatives deeper inside visual worlds to deliver edits with a more precise set of tools. As the actors were clad in mo-cap suits, VR offered them a chance to orient themselves.
For Spielberg, himself, VR offered an opportunity to move freely through rough digital environments and frame shots while in full view of the 3D designs. Tech tools like the in-VR editors for game engines that Unity and Epic Games have built have done wonders for game developers wanting to peer inside game worlds, but they also have plenty to offer in more of a view-only sense where non-technical folk can explore details and pipe off commands for what they want a scene or model or environment to look like.